3d GENERALIST SHOWREEL
Software used
Modelling/Sculpting — Autodesk Maya, Zbrush
Texturing — Substance Painter
Lighting — Autodesk Maya
Renderers — Renderman, Arnold
Compositing — Nuke X
Colour Grading — Davinci Resolve
Modelling/Sculpting — Autodesk Maya, Zbrush
Texturing — Substance Painter
Lighting — Autodesk Maya
Renderers — Renderman, Arnold
Compositing — Nuke X
Colour Grading — Davinci Resolve